Cross-Process Synchronization Improves VR Performance
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The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…
Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
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Cross-Process Synchronization Improves VR Performance
Cross-Process Synchronization Improves VR Performance
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Cross-Process Synchronization Improves VR Performance
Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
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