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Casting a clean shadow from a static mesh onto a BSP - Ask - GameDev.tv

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Casting a clean shadow from a static mesh onto a BSP - Ask - GameDev.tv

ORIGINAL TITLE: After opening the BuildingEscape project today, the shadows have messed up I’m at the point in the Building Escape section when you import a door. I made my own in Blender and imported that but after rebuilding the scene noticed that the shadows of the two primitives you add the WorldPosition component to have gone wonky (see screenshot). I’ve tried deleting my door from the scene and rebuilt to see if it was causing the problem but it changed nothing. The most severe exam

Warning Mobility of SM_Door: StaticMeshComponent0 has to be

Warning Mobility of SM_Door: StaticMeshComponent0 has to be

Latest Ask topics - GameDev.tv

Latest Ask topics - GameDev.tv

Cameron's University Blog – All work from University is posted here.

Cameron's University Blog – All work from University is posted here.

static./uploads/project/572538/cover

static./uploads/project/572538/cover

Is it possible to disable self casting shadows on a mesh but still

Is it possible to disable self casting shadows on a mesh but still

No shadow on mesh - Asset Creation - Epic Developer Community Forums

No shadow on mesh - Asset Creation - Epic Developer Community Forums

Lumen Technical Details  Epic Developer Community

Lumen Technical Details Epic Developer Community

Against The Mountain - First Person Adventure Platformer - Devlogs

Against The Mountain - First Person Adventure Platformer - Devlogs

Black shadow casting on mesh where it shouldn't be? : r/unrealengine

Black shadow casting on mesh where it shouldn't be? : r/unrealengine