Casting a clean shadow from a static mesh onto a BSP - Ask - GameDev.tv
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ORIGINAL TITLE: After opening the BuildingEscape project today, the shadows have messed up I’m at the point in the Building Escape section when you import a door. I made my own in Blender and imported that but after rebuilding the scene noticed that the shadows of the two primitives you add the WorldPosition component to have gone wonky (see screenshot). I’ve tried deleting my door from the scene and rebuilt to see if it was causing the problem but it changed nothing. The most severe exam
Warning Mobility of SM_Door: StaticMeshComponent0 has to be
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Black shadow casting on mesh where it shouldn't be? : r/unrealengine