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c# - Weird shadows at the edge of a voxel mesh - Stack Overflow

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c# - Weird shadows at the edge of a voxel mesh - Stack Overflow

I am making a voxel game in Unity, and is trying to generate terrain procedurally. While the terrain generator works, there's also very weird shadowing around the corners of the mesh. What can be the

Unreal Engine 4.26 Release Notes

Unreal Engine 4.26 Release Notes

modeling - Can't get rid of shadow on mesh - Blender Stack Exchange

modeling - Can't get rid of shadow on mesh - Blender Stack Exchange

Unreal Engine 5.2 Release Notes

Unreal Engine 5.2 Release Notes

Weird shadow bleeding - Rendering - Epic Developer Community Forums

Weird shadow bleeding - Rendering - Epic Developer Community Forums

Unreal Engine 5.2 Release Notes

Unreal Engine 5.2 Release Notes

Strange Shadows? - World Creation - Epic Developer Community Forums

Strange Shadows? - World Creation - Epic Developer Community Forums

c# - How to constuct complex mesh from premade list of vertices

c# - How to constuct complex mesh from premade list of vertices

c++ - OpenGL shadow mapping weirdness - Stack Overflow

c++ - OpenGL shadow mapping weirdness - Stack Overflow

GitHub - Vercidium/voxel-mesh-generation: Optimised voxel mesh

GitHub - Vercidium/voxel-mesh-generation: Optimised voxel mesh

Changelog  NeoAxis Engine

Changelog NeoAxis Engine