c# - Weird shadows at the edge of a voxel mesh - Stack Overflow
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I am making a voxel game in Unity, and is trying to generate terrain procedurally. While the terrain generator works, there's also very weird shadowing around the corners of the mesh. What can be the
Unreal Engine 4.26 Release Notes
modeling - Can't get rid of shadow on mesh - Blender Stack Exchange
Unreal Engine 5.2 Release Notes
Weird shadow bleeding - Rendering - Epic Developer Community Forums
Unreal Engine 5.2 Release Notes
Strange Shadows? - World Creation - Epic Developer Community Forums
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GitHub - Vercidium/voxel-mesh-generation: Optimised voxel mesh
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